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Behind the scenes with the LEGO art team


There's a couple new Behind the Scenes interviews on the LEGO Universe website for the month of March, focusing specifically on the art and visual style of the game. They go through the ropes with Phillip Atencio, the art director for the game as he explains his thoughts and philosophies underlying the art process. One surprising confession on Atencio's part was that not only does he not play games recreationally, but he finds that their visual quality is still pretty low compared to other mediums. We're not really sure if Atencio has actually played any games in, ya know, the last decade, but that seemed like quite a strange point for an art director on a major gaming project to make.

The second Behind the Scenes interview (or Behind Behind the Scenes, if you like) with Atencio is available only to subscribers of the free newsletter. It only amounts to another three questions, including an interesting one addressing how they plan to maintain continuity in a game with such disparate locales as a modern city and a Black Knight's castle, so it may be worth signing up to the newsletter, just to get the extra goodies.