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Unreal Engine 4 to 'exclusively target the next console generation'

The video game industry has no shortage of brilliant, outspoken thinkers and Epic CEO (and Unreal Engine guru) Tim Sweeney is no exception. In a previous installment of his interview with TG Daily, Sweeney said the PC wasn't a good platform for gaming and in this final installment he reveals that Unreal Engine 4 "will exclusively target the next console generation, Microsoft's successor for the Xbox 360, Sony's successor for the PlayStation 3 – and if Nintendo ships a machine with similar hardware specs, then that also." Where does that leave the poor, struggling PC gaming platform? Sweeney says, "PCs will follow after that." Ooh, dissed.

While he's not exactly dishing out granular details on the next major iteration of their ubiquitous engine – after all, he did just show us the latest upgrades for Unreal Engine 3 at GDC – Sweeney did share a big picture outlook on the direction of the engine: "scaling to lots and lots of cores." Using the number of cores in the Xbox 360 as a starting point, Sweeney busts out Moore's Law to determine "that around 2010 ... you can put tens of CPU cores on one processor chip and you will have a perfectly usable uniform computing environment." What if he used the PlayStation 3's seven synergistic processing elements as a starting point? The mind staggers ...

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