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Can a crime MMO actually work?

Shawn Schuster

A crime MMO might seem like a great idea, riding on the coattails of such gaming successes as the GTA series and Max Payne, but what about in the MMO space? Would killing the mafia boss or jumping your car over a moving train be quite as fun and translate as well if it were done as an online multiplayer experience? Well, so far we have two shots at it (pun intended): All Points Bulletin and the recently-announced CrimeCraft. Will these games, and the possible onslaught of copycat games be able to recreate the success of their single-player ancestors?

In a recent article at MMOcrunch, they take a look at these possibilities and break down the genre according to what most interests us. They make a very good point about how most of the fun in these games is usually the destructive environments and generally screwing with the AI by blocking the streets with burned-out cars and downed telephone poles. This would not work quite as well in an MMO setting, unless someone at Realtime Worlds or Vogster Entertainment can prove us wrong.

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