Team Mafiya Work
There's something I need to address right this minute -- I spent the evening playing on a 32 inch LCD television, on a couch about, oh, seven feet away from the entertainment center. From this distance, and at that size, the minimap appeared a bit larger than a half-dollar coin. In Team Mafiya Work, the navigation between missions using markers on said mini-minimap is the key to success -- and without a clear, readable, on-the-go cartograph, I had a tough time playing this one.
The mad-dash pursuit of assassination marks and spoils from interrupted drug deals is hectic and fun -- though interference from your opponents in this particular gametype is especially frustrating. Overall, I enjoyed it, but wish there was some way to adjust the UI to some extent, for those of us with less-than-immense tellies.Cops n' Crooks
Without a doubt, the most fun I had all night. Crooks start out on foot, with mere pistols and a head honcho to escort to a set location, Cops start out packed into squad cars with SMG's and a hankerin' for kingpin blood. No matter what side you end up on, it's a blast. Whether you're running distraction as you trail your bosses car, trying to run the pursuing officers off the road, or chasing the lead perp on foot, jumping over fences and leaping across rooftops in your endless pursuit for justice -- only to empty your clip into the air, screaming, because you love him too damn much
I feel I may have cheated you, the reader, out of a more thorough write-up of the other game modes due to the fact that I spent a vast majority of my time simply perusing the city with a few friends. That "limitless opportunity" I discussed before is mind-shatteringly apparent here -- the activities you can invent for you and fifteen friends to take part in are many. How about a peaceful helicopter tour? A recreation of your favorite scene from "Taxi Driver"? An aquatic pirate conquest on all the boats in L.C.'s harbor? An impromptu, "Ronin"-esque car chase? You'll slide between these escapades with no notice or planning -- nor will you be concerned with the lack of scores and rankings.
"I didn't even get a chance to try out all the modes, despite having played the game for six straight hours."
As the sun began to rise on my bleary, sunken eyes, I felt as though I had only scratched the surface of what GTA IV's multiplayer had to offer. Free Mode, alone, is a terrifyingly deep well of entertainment that taps in to subterranean pockets of ludological pleasure that developers have been seeking for years. I didn't even get a chance to try out all the modes, despite having played the game for six straight hours
It speaks to the quality of Rockstar's magnum opus that I actually find myself torn between continuing my economic ascension in the astonishing single player storyline, and further exploring the options offered on the endlessly entertaining multiplayer. When faced with decisions like that, I don't know how any mortal man or woman can consider wasting their suddenly valuable time on things like school