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The Daily Grind: WASD or click-to-move?

In an ideal world, we wouldn't have to choose between the two modes -- they'd be options configurable in the preferences tab. Until then, we'll have to make do with one or the other as they're presented to us. Click-to-move games free up a hand to access keyboard commands, but at the cost of increased difficulty in simultaneous travel and camera movement. Mabinogi features this control.

WASD, on the other hand, seems a perfect fit for 3D movement, and by now it's a well-accepted standard, but having to cluster frequently-used keys near to your movement hand can sometimes be awkward. Which is your preference? Does it depend on the type of game?