Like many other sites, Curse.com got a chance to visit Blizzard and take home some information on everything Wrath. They have an interview with lead designers Jeff "Tigole" Kaplan and Tom "Kalgan" Chilton, and a general writeup. A lot of it has already been covered in our previous reports, but here's what looked new to me:
- Karazhan showed Blizzard that 10-man raids could work, and were good for more casual players; on the other hand, more hardcore raiding guilds were upset about having to break into 10-man groups. Thus Wrath's split 10-man/25-man raid system.
- Naxx is going to have to be tuned way down, since it's now an entry-level raid instead of a top-level raid.
- Class balance as we know it is going to change drastically with the new talents for every class (at least in their current, secret, developmental state).
- WoW was always planned out with item inflation in mind, so don't worry about it too much.
- There will be a Northrend kick-off event.
- Kaplan would rather we did dailies for gold instead of farming primals, since it's less repetitive; on that note, he wants to make more of a varied experience, like the cooking daily or the daily dungeon with randomization built in.