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Lila Dreams blog posts an interview with Jason McIntosh

Mike Schramm

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Lila Dreams is a tiny little MMO that we've been following somewhat closely here at Massively -- from the descriptions we've seen so far (of an entire virtual world set inside the dreams of a little girl), it seems like an intriguing experimental departure from your standard online game. And now, over on their blog, they've got an interview, translated from Portuguese, that sheds even more light on this innovative little online game.

Unfortunately, there's not too much new here, but the interview does follow some familiar and interesting news about the game: players will be able to actually change Lila's moods using game mechanics, and the setting of the game will change based on whatever mood she has at the moment. While there probably won't be the videogame standbys of swords and plasma guns (though apparently there will be "a mix of modern, medieval, and future stuff"), we are told that players will be able to wander instanced areas with groups, so there will be some MMO conventions in there, tweaked as they may be.

Lila Dreams remains a unique little blip on our radar for now -- the game, as we've said before, will eventually be hosted on Kongregate as a 2D Java and Flash game. There's a long way to go until release -- at least a closed alpha, beta, and then an open pre-release period, but we continue to look forward to it.

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