EverQuest II low level dungeon, clear it of every living thing, add some doors and remove others. Fill the entire zone with heroic mobs level 80 and up. Put in ten boss fights culminating with an epic fight against High Chief Vohan, a x2 epic fight that compares to Nizara's final fight (hint: Vohan has friends). Add in a double handful of humor, mix it all together in a pot filled with bathing Halflings, and you come up with the latest dungeon redesign from the fiendish minds of the devs at SOE, Runnyeye: The Gathering.
This alternate version of Runnyeye (the original is still selectable before zoning in) is made for decently equipped level 80 groups. Like the recently released Shard of Hate raid zone, the fights get progressively harder, so some groups may choose to stay near the top, while only the very best will dare the depths, where the High Chief waits. Who is gathering and why? Perhaps the answer lies with the Halfling warrior crouching at the entrance, the lone active member of the Old Bog Mountain Unit. He talks of three former members who are off doing other things. It might be well worth tracking them down and ask what happened in Bog Mountain, in which Runnyeye is dug, to cause them to quit the Unit.