We knew developer Venan Entertainment and Shawnimals creator Shawn Smith were intending to create an "action-strategy" title with Ninjatown, but, for some reason, it never occurred to us that what they meant was a ninja-themed Tower Defense game.
Reviewing IGN's gameplay clips and Joystiq's hands-on preview, it's obvious now how Ninjatown will play: During a brief building phase, you'll build ninja huts along a path which will produce varied ninja units. Enemies will start to charge down the path, and your newly created ninjas must try to stop them.
Managing and commanding the ninjas from a hot air balloon as Ol' Master Ninja, players can jump into the battle with special attacks, such as smacking enemies with the Ol' Master Ninja's cane and slowing them down by blowing into the DS's microphone.
Publisher SouthPeak expects to include 30+ scenarios total, encompassing five different gameworld areas, for Ninjatown's fall release. Though there's already at least one other Tower Defense commercial title due for the DS -- 5th Cell's Lock's Quest -- the cute character designs, playful approach, and use of the system's features could be enough to turn Ninjatown into something special.