What specific goals did Aksys set out to accomplish when readying Super Dodgeball Brawlers?
Super Dodgeball Brawlers
Aside from translating a game accurately and making its content relevant to US audiences, what are Aksys' top priorities when localizing a game like Super Dodgeball Brawlers?
MM: Well, since this game has a lot of countries, we did our best to stay true to the original Japanese, but correctly reflect the cultural spellings for those names. That's just not something that's easily seen in katakana.
FD: We tried to retain not only the names of the characters as they were in the Japanese version, but also the various Super Shot names as well. For example, "Speed Shot" returning to its original "Nuts Shot." Who made the decision to speed up Super Dodgeball Brawlers -- Aksys, Arc System Works, or Million?
FD: It was a mutual decision between Million and Aksys. Were their other changes in content or mechanics?
MM: Haha, not that we're aware of. But if you have any ideas, we'll gladly hear them if we ever get to work on a sequel. The Super Dodgeball Brawlers title has a very satisfying ring to it -- seems very applicable to the game. What other titles were considered but shot down?
GS: It was a very short list that's for sure. We kicked around ideas like Extreme Dodgeball
, but in the end we wanted to pay homage to the original Dodge Ball
on NES, so Super Dodgeball
was a natural choice. We added the "Brawlers" part of it to highlight the new fighting element in the game. This was an easy game to rename in comparison to some other games I've had the pleasure of working on. As with the original NES game, players can finish a tournament in one sitting. What replayable features do gamers have to make the most of what the game has to offer?
FD: It does have the Shadow Team and the Dodge Master Team, but you can only unlock them by winning the tournament mode without losing a single team member in any match. There's also all the wireless functionality. You can also create your own character in the "Locker Room", where you can specify hair color, face, shorts and shirt color, birthday (which decides their Super Shots), etc. As well as all the fun you can have customizing each player with all the countless equippable items.
(Note: Though it took almost an hour to create all the characters, we used the Locker Room feature to form Team Wu-Tang, a grimy group of rapper clansmen turned dodgeballers. Due to the 7-player limit for each team, though, we had to leave out ODB and U-God. Sorry, U-God, but you had the weakest verse on "Triumph.")