Q: I wanted to know about the random generation of outdoor environments
Brian: The extent of the randomness outdoor environs is still being explored. One of the interesting things we're doing artistically is the random adventures in which small pockets of the environment will be randomly swapped out.
Leo: What we're doing in the environments Brian mentioned we have small plots of land where we'll swap out small occurrences. Cool eye candy can help tell the story, self-contained ways to explain, maybe, a specific detail of the universe or offer an intriguing piece of information. But you might get that tidbit while playing the game and your friend might not.
Q: What are places from Diablo 2 we'll see and how have they changed in the past 20 years?
Leo: The game starts in new Tristram, just outside of old Tristram. Deckard Cain comes back and you'll see an NPC or hero or two you've seen before but other than that, you'll just have to wait.
"People can't deny that weird stuff isn't happening. Civilizations fall all the time by being overrun by weird bizarre creatures."
Hard to believe people would have just forgotten [the events of] Diablo 1
when they left obvious environmental impacts on the world and write it off as a fairy tale. Leo:
People can't deny that weird stuff isn't happening. Civilizations fall all the time by being overrun by weird bizarre creatures. The question is whether this is part of their ordinary world or is this a large-scale war. Denial mechanism, and if you didn't experience it yourself, you're just taking someone's word about Diablo
being dead, etc. Q:
Are you going to add more riddles and Easter Eggs like the cow level? Leo:
We put that sort of stuff into every Blizzard game. we don't have a solid list yet but I'm sure there will be. Q:
What's up with Innarius (the angel in hell -- used the Worldstone to create sanctuary -- in an arrangement between heaven and hell, he was taken to hell for punishment)? Is he still in the prison of mirrors? Leo:
As far as we know, he's still there. Q:
How destructive is it going to be? What are we going to get to blow up and smash? Brian:
As much as we need to to have the game be as fun as possible. It's something we're constantly exploring.