Two weeks ago at E3, the Massively staff had their first glimpse
of DC Universe Online
gameplay footage. Developers showing the trailer promised players could play equally well whether on a PC or PS3, engage in battles unlike any before and push the limits of the Unreal physics engine that is the technological base of the game. After getting my hands on a pre-Alpha build of the game this week at Comic-con, I can tell you one thing for sure: this game delivers on its promises.
I've rarely had so much fun playing an MMO in such an early stage of development. Running up the sides of skyscrapers at superspeed, picking up city buses and smashing them into enemies, encasing the bad guys in blocks of ice and punting them two city blocks, the list goes on. These activities not only make the player feel truly heroic, but create an environment where players can coordinate their attacks with each other to defeat supervillains in all new and unexpected ways.