Advertisement

Massively goes to WAR round-up

Our long-running Massively goes to WAR series comes to an end with the lifting of the NDA. Our visit to Mythic Entertainment's offices back in May, along with additional information we've picked up along the way, has all been wrapped comfortably under this banner for your enjoyment. We'll have loads to talk about in the coming weeks, but for now enjoy this look back on our pre-NDA lift exploration of Warhammer's world.

E308: Warhammer Online is pretty much done
We had a chance to chat today with Josh Drescher and Adam Gershowitz, two of the leading lights behind EA Mythic's Warhammer Online. Even just two months after our huge Massively goes to WAR series, there were new elements to view and discuss.

Comic-Con 08: Hands-on with Warhammer Online
Last week at Comic-Con in San Diego, I sat down with Warhammer Online producer Jeff Skalski and got my hands on the beta for the first time. I could go in-depth on all the new features and functions of the game, but our own Michael Zenke beat me to the punch on that one. Instead I want to give my impressions of the game from the perspective of a long-time MMOG player with little time to play these days and even less interest in PvP.

E308: Exploring an improved Inevitable City in Warhammer Online
Last week we got the chance to see an updated version of the capital, and learned about what the extra time removing the other capitals has netted the Mythic Entertainment development team. Read on to hear Adam Gershowitz talk about city improvements, the endgame reward cycle, and how the two-cities structure has focused the player experience.

E308: Warhammer's designers explain the career/city removal
Careers lead Adam Gershowitz and Associate Producer Josh Drescher were instrumental in making our Massively goes to WAR series a success. Our lengthy discussion with the two Warhammer Online designers resulted in our in-depth analysis of (at that point) every class slated for the game.


Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

Massively goes to WAR: Emotions behind the Tome of Knowledge
In the same way that everyone on the Warhammer team seems to be suffused with passion for the game, Tome of Knowledge lead Carrie Gouskos couldn't help but pass on information about one of the game's most innovative features. Equal parts achievement system, quest log, faction-tracker and storybook, the Tome of Knowledge is unlike anything seen in other MMO titles but will be immediately familiar to players of games like Lord of the Rings Online ... or even Xbox Live fans.

E308: Warhammer Online's customization options explained
One component of Mythic Entertainment's Warhammer Online that we haven't seen a ton of is character customization. We know that the collector's edition will contain 'rare heads', for example, but what of in-game options. That's exactly what the team set out to correct at last week's E3. Mythic's Adam Gershowitz lays it out for us - make sure to read below the cut for some exciting news about guild banners!

E308: Warhammer Online to feature fully customizable UI
We spoke earlier this week with Josh Drescher and Adam Gershowitz about the latest changes to Warhammer Online, and we were enthused to hear that the game will feature a fully customizable user interface. The developers were very forceful about what they did and didn't want to see from this component of the game - something you may have picked up on in our discussion of the Goblin Shaman earlier this year.

Player vs. Everything: The MMO clone wars
You can say a lot of things about a game you don't like. You can say that it sucks or that it's poorly balanced. You can say that the art direction is all wrong, or you can say that it's lacking in any number of features a good game should have. But sometimes a game takes flak for committing the most grievous sin of all: copying another game. One of the most commonly cited complaints about any given game is that they copied "feature X" from "game Y."

Massively goes to WAR: Insights into Warhammer's crafting system
Many of the systems developed for Warhammer Online focus around the art of war itself. Realm vs. Realm combat, Keeps, sieges ... the bread and butter of the game is combat, adventuring, and excitement. Which is not to say that a few moments of quiet time aren't appropriate even in the harsh world of WAR.

Massively goes to WAR: How to get your Public Quest loot
We're missing something in all this, one of the most unique elements to the game. That element is the Public Quest. There's a great explanation of what Public Quests are over at the official Warhammer site, but there aren't a lot of gorey details. What's it like to complete one, for example? How long does it take to fill up your influence bar, and how do you get loot after the PQ finishes?

Massively goes to WAR: Exploring Warhammer's capital cities
Last Friday afternoon we had the chance to sit down with Warhammer Online Development Manager Mike Stone. Mike is one of the minds behind the massive cities that sit brooding at either end of the racial pairings. Under his guidance, Altdorf (the Empire capital) and the Inevitable City rose before us in all their majesty.

Massively goes to WAR: Every Warhammer class explained
Last week Massively.com had the chance to sit with developers Adam Gershowitz and Josh Drescher during our visit to EA Mythic. There for a tour of Warhammer Online in its entirety, we'd already covered the innovative Engineer and Shaman classes. The morning was quickly running out, and to compensate for the sheer amount of information we needed to pile through our demonstrators went into overdrive.

Massively goes to WAR: RvR Scenarios explored
We had the chance to hack and slash across four maps during our time in Virginia, each with a very different feel. Howling Gorge, for example, sets players against each other on "bomb runs" towards the opposing side's camp. Khaine's Embrace offers an explosive twist on capturing and holding territory, a style of gameplay honed to a point in the Gates of Ekrund encounter.

Massively goes to WAR: How to conquer a capital city
The keep and siege gameplay of Warhammer Online all leads up to just one thing: sacking the opposing race's capital. Weeks, perhaps months of gameplay all leads up to one final confrontation between the forces of Order and the forces of Destruction. But what happens once the final Fortress falls? How to players bring the capital to its knees, the better to chop off its head? Join us as we explore the final, ultimate state of Warhammer Online's RvR combat.

Massively goes to WAR: Spotlight on the Dwarven Engineer
The action bar for the Dwarven Engineer, as you might imagine, is a sight to see. This defensive ranged specialist is a unique addition to the MMO landscape. And yet, we couldn't help but feel the stunty's gameplay was incredibly familiar somehow. In fact, the experience of playing an Engineer in Warhammer Online bears a lot of resemblance to that of the Team Fortress 2 Engineer.

Massively goes to WAR: Spotlight on the Goblin Shaman
The first class we took for a tour was the Goblin Shaman, the healer/DoT specialist for the greenskin race. Though nothing was said beforehand, the tiny gobbos with the big sticks are this blogger's favorite class. It was therefore especially enjoyable to check out the numerous tweaks to the concept, look, and UI of the little healer. Read on for the full Waagh!

Massively goes to WAR: Spotlight on the Chaos Marauder
At Josh's urging, Adam logged into a Chaos Marauder to show off the mutational fury of that faction's front line. This melee warrior's capabilities are predicated on the internal darkness that boils into his skin, malforms his limbs, and gives him the capability to cause massive amounts of damage.

Massively goes to WAR: Everything you need to know about guilds
Not that we don't mind taking it easy, but as you've probably gathered right now we really enjoy talking about MMOs. Thankfully, some topics are complicated enough that they warrant a second look. Warhammer's Living Guilds system, for example, was the subject of a great video just a few weeks back.

Massively goes to WAR: Is there any PvE in Warhammer's endgame?
Even at planned events, like our visit to EA Mythic last week, sometimes the most interesting conversations are those that happen naturally. We were in between two presentations last week, waiting for the next Warhammer Online walkthrough and informational talk, and had an unexpected lull. We used the opportunity to essentially ask the question that reader muub put to us way back in the middle of last week.