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Second Life removes VoIP client

Tateru Nino

In a lot of ways, we've got a bit of a traditional streak here at Massively. We like the good, solid, family values like "Kill a monster. Steal it's treasure". One tradition that we hold particularly dear is "Announce the software and then make it available". Yes, we know that makes us awfully old-fashioned in the modern, cool, vaporware world of the kids these days.

In the wake of our announcement and hands-on piece with the new Second Life SLim VoIP/IM client, Linden Lab has in turn announced it, stamped it "coming soon" and yanked the availability of the web-page and associated setup process. This all seems a bit backwards, to be honest.

Granted, the software doesn't actually work very well at all, and appears to be little more than a stripped down copy of Vivox Connector with most of the features removed (we think that it is exactly that, in fact), but still, it is supposed to be a Beta.

Perhaps it's the little details like the fact that Lindens can't hide their online status from it that have caused it to be pulled, rather than any other inherent kind of breakage. Since Linden Lab's PR people won't answer any queries about the product, all we can do is speculate.

Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop.

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