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Kane & Lynch devs talk pain of low scores

Justin McElroy

We fear the inevitable day when video games will be crafted by machines (besides the robot that adds $60 worth of "better" to Madden every 12 months, of course), but it will also have its share of upsides. For example, we'll no longer have to worry about hurting actual people's feelings when we say awful, curt, snide things about their labors of love.

Kane & Lynch dev IO Interactive recently spoke to Games Radar about what getting negative reviews feels like, and you'll never guess the one that "really" hurt: "Then GameSpot reviewed the game. And they didn't like it one bit. I'm not quite sure why, but I remember that review hit the team like a hammer."

A heap of heartache as a result of GameSpot's Kane & Lynch review? Wow, and we thought Eidos and Jeff Gerstmann would never find common ground!

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