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Metareview: Samba de Amigo


It was one of the biggest hits on the Dreamcast, and possibly the most joy-filled games ever (it actually made us like Ricky Martin). It has Ulala. It has sombereros. It has a trailer featuring a monkey. By all accounts, we should love Samba de Amigo like our firstborn. Do the gaming press agree?

  • IGN (75%) feels the game is more suited to a casual audience: "In the end, I think this is a really good game for casual gamers. I showed it to some non-gamer friends this weekend and they had a blast just playing on easy. I had to practically rip the remotes out of their hands to get them to stop. But here in the IGN office, fans of the original Samba pick up the remotes, crank up the difficulty, and find the controls to be almost unworkable. This monkey is still a charmer, but his Wii controls need refining."

  • NGamer UK (6/10) is not so keen on the responsiveness of the controls: "That old Samba magic is still there, but the challenge is in beating the controls, not the game. This should have been way better, given the console's strengths." [Nov 2008, p.56]

  • Eurogamer (6/10) also points out the below-par controls, but acknowledges that the game can still be fun: "Apart from the obvious fact that party games have moved on an awful lot since Samba De Amigo first appeared, there's no denying that the control system just doesn't quite translate as well as it might have - and that can only hurt its appeal in the long run. There's still a decent amount of daft fun to be had out of this joyous little game, but it's definitely best sampled in small doses."

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