I know I'm a bit late posting this, but it took me a while to calm down enough. Alright, some of you might have already read this and most of you might have crouched into a fetal position when you heard of the change to Divine Plea
. In it's first appearance, Divine Plea was a phenomenal, channeled return of 50% total mana over 6 seconds. Of course, that was simply too powerful and was subsequently "tuned"
in further builds. That tuning has resulted in gutting the ability, with the latest version granting a buff that regenerates 25% of total mana over 15 seconds but reduces healing by 100%.
A moment of silence, please.
It reduces healing by 100%. This means that it makes the one spec that needs it absolutely useless for 15 seconds. I seriously have no idea anymore where Blizzard is going with this. Ghostcrawler issued a quick revision
, however, stating that the healing penalty will only be 20%. That's good news, but it's scary that such a massive nerf was even applied to what is a key spell for Holy Paladins considering that their only source of mana regeneration is a crit-based gamble