| ||Massively in Metropolis: DC Universe Online concept art sneak peek |
Batman. Superman. Wonder Woman, Green Lantern, Martian Manhunter. Black Canary, Oracle, The Question. The world of DC Comics is populated with amazing characters and fantastic stories. The entire four-color experience is coming to fans of the MMO genre in the form of DC Universe Online, a title in Sony Online Entertainment's stable of next-gen MMOs.
| ||Mythic patches in Warhammer game update 1.0.2 |
It was just last week that Warhammer Game Update 1.01 was released on an unsuspecting waagh. Already the team at Mythic Entertainment has patched in the next major fix to their newly released title. The Warhammer Herald has full patch notes for Game Update 1.0.2, and it looks like they're adding in some fun new bells and whistles just a few weeks out of the starting gate.
| ||EverQuest 2 Game Update 49 goes live |
It's been a bit of a wait for this one, but finally the fan-anticipated Game Update 49 has gone live on the EverQuest 2 servers. We had a chance to preview all of the great new content that SOE has put into the game late last month. Go check out our post to get a look at the fantastic new guild halls, an extension of the current quest line for the Void Storms world event, and (among other things) the ability to resize housing items.
| ||City of Heroes Issue 13 enters Closed Beta |
City of Heroes Issue 13: Power and Responsibility has now been patched to the Test Server, where a small but dedicated group of people will be testing the hell out of it for a while before the gate is unlocked and Open Beta begins.
| ||Legends of Norrath launches fifth expansion: Ethernauts |
Today marks the release of the fifth expansion to the Legends of Norrath digital trading card game -- Ethernauts. More than 280 cards join the existing arsenal, including four avatar cards, two new unit races, and 20 loot cards. They all play into a story that sets the stage for EverQuest II's upcoming The Shadow Odyssey expansion.
| ||CCP Games kills 'ghost training' on inactive EVE accounts |
EVE Online players who habitually 'ghost train' their alts on inactive accounts are about to be given a wake-up call. The myriad options that a player can take in the sandbox game means that training up specialized alts is a common practice. The time-based skill training system in EVE means that higher ranked skills can take well over a month to train to their maximum of level five.
| ||Massively's WAR Camp: Capturing and defending keeps |
From Tier 2 onwards, players of Warhammer Online have the option of mustering an army to go forth into the RvR lakes and capture keeps. There are numerous benefits to capturing a keep -- renown bonuses and set-piece loot await a victorious party, as well as a chance to claim the keep in their guild's name, and push the zone control meter forward for their realm.
| ||The Digital Continuum: WAR's resistant early gratifitanktion |
Crubz is standing on my screen with a choppa in one hand and a blocka in the other, waiting for me to select him and log into Warhammer Online for some RvR action. My cursor glides onto the "character" button. I'd feel bad for what I'm about to do if it didn't seem so right.
| ||Behind the Curtain: Guilds are serious business |
How serious are you when you're either creating a guild, when you're inviting people to join, or when you're looking to join one yourself?
| ||EVE Evolved: The cost of failure |
The harsh death penalty in EVE Online is something that's talked about a lot. I even touched on the issue myself when I compared EVE Online's style of PvP to Age of Conan and when I investigated the phenomenon of suicide ganking. In EVE, your ship being destroyed means millions of your hard-earned isk is flushed down the drain.
| ||The Best of Massively: Hands-on with upcoming games |
Massively's first birthday is only a couple of weeks a way! We've been having fun looking back at our first year of coverage -- first with our ten most important interviews, then our most helpful guides, and most recently our top 5 weirdest news stories. This week we've compiled six of our hands-on previews of games that are yet to be released.