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The truth about Ret fixes

Rumors and unsubstantiated news have been floating through the ether like confetti since last night, when Ghostcrawler predicted Ret was going to be nerfed. Today he's finally out and said what they've hotfixed in and what's coming in the future:

  • Nerfs:

    • Divine Storm now does physical damage instead of holy (live).

    • Repentance down to 6 seconds in PvP (from 10, live).

  • Buff:

    • Righteous Vengeance now applies a DoT "similar to Deep Wounds" instead of upping crit damage. GC calls it "a significant buff to the ability to make up for the damage lost to Divine Storm, but is also less bursty." The DoT will not break Repentance. (coming before Wrath) Update: "It should end up at something like 10% of the crit damage each tick for 4 ticks of 2 seconds each (+40% and 8 sec total)."

  • Neutral:

    • Art of War improves damage done by Judgments, Crusader Strike, and Divine storm, instead of upping crit rate. GC says "net dps should be about the same but less bursty" (coming before Wrath).

    • Glyph of Crusader Strike now reduces mana cost, since the devs felt pallies were able to do too much damage on stunned targets (coming before Wrath).

    • Fixed a bug with Seal and Judgment of Light that would result in too much healing. Technically a nerf, but since it's a bug fix I can't really put it in that category. (live)

Overall, GC assures us that sustained Ret DPS remains the same as before this storm of changes; it's just less bursty at the front end of a PvP fight. He also says "if we overdid it, we'll be happy to back off some of the changes," so we'll just have to see how it works out, I suppose.

One more thing. This isn't directly a Paladin change, but it will primarly affect Paladins, I think: the damage reduction Warlocks get from having their Felguard out with Master Demonologist is being extended to include Holy.