Microsoft's leash on designer Peter Molyneux or if Lionhead Studios finally focused its talent after a decade in existence, but Fable II apparently delivers a solid, enchanting action-RPG experience. X3F has a glowing non-numerical review covering many of the game's big picture concepts without getting into nitty-gritty (possibly spoiler) territory. Our great take away from reading other site's reviews is that Peter Molyneux was apparently spot on when he gave the game a "9 out of 10," saying it's the "best, most complete game" he's done.
- Eurogamer (100/100): "Inclusive and often thought-provoking, this is a daring portrait of a game-world with all the failure cut out, and it's hard not to love a game that loves you so much in return. Fable II will charm you, thrill you, and leave you very, very happy."
- CVG (92/100): "It's still not the revolutionary piece of software Mr. M lauded it to be, but Fable II finally sees Lionhead's original concept realised, and all round it's clearly the developer's best game to date. Well done Peter, you finally did it."
- GameSpy (90/100): "Fable II presents you with difficult, meaningful decisions that shape the development of the world around you. You'll experience life from a young age and see your character grow up to become a powerful force in Albion. Whether or not you become a force for good or for evil is completely up to you. We thoroughly enjoyed Fable II, and heartily recommend it to anyone who enjoys a good role-playing game"
- IGN (88/100): "The past four years were well spent by Lionhead. Fable II has a great combat system, some excellent atmosphere, a smart experience system, and lots to do. It's only when you start exploring the social aspects that things take a downturn. The expressions system is too goofy for the more serious tone of Fable II and almost every interaction feels artificial. The sandbox elements aren't nearly as enjoyable as the adventure aspects."
- Gamespot (85/100): "It's hard not to get sucked into Fable II. The world is so charming and your choices so profound, that it's easy to look past the game's shortcomings. The punishment for death is pointless and the story carries little weight, but the experience is still immensely rewarding. ... Your emotional attachment to your virtual dog will be real, making you reliant upon his companionship as you trek through these lands. In a game about choices, the wisest one you can make is to play the game."