If called this you did, strong in the Force are you.
Actually, you probably didn't need to be a Jedi prognosticator to see this coming. Star Wars: The Old Republic is a game that MMO nerds have been awaiting for years. Re-uniting the Star Wars IP with MMO gameplay in a new format, reviving the very popular Knights of the Old Republic setting, SWTOR was a sure-fired win with the Massively staff long before the announcement.
That said, we've been pretty well blown away by every scrap of information BioWare has released to date. The focus on storytelling in the game, the companion concept, the idea of meshing character class and progression experience so closely together ... they all sound like elements we've been waiting for in MMOs for years. We're particularly excited about the idea a branching storyline that allows us to make real decisions in a persistent universe. Even the illusion of decision is so often denied us in MMOs, the tantalizing hope the SWTOR developers hold out is tempting indeed.
And, of course, there's gobs more to like just in what they've already talked about. "Choreographed" combat, a crafting system that actually lets you have fun, the feeling of being an epic hero from level 1 ... it's like a group of forum users got together and made a 'best of' list, then turned it into a design doc.
With the release of the game so far off, at this point we're just hopeful the finished product somewhat resembles the promised feature set. With the boys at BioWare behind the development and industry veterans like Gordon Walton at the helm, we're more hopeful about The Old Republic than almost any other game on the horizon. It's definitely the game we're most looking forward to in 2008, and is likely to keep this spot well into next year.