Metal Gear Solid 4. "To make a game of that scale and at that level of quality clearly took a whole hell of a lot of tenacity and vision," he explained.
We've hit some choppy waters with Mr. Jaffe in the past, so as part of our continuing efforts to smooth things over, we'd like to remind him of what he has that Kojima doesn't. For one, though the story in Jaffe's may be more limited in scope, it makes sense. Also? Swords on chains. Oh, and no monkeys crapping themselves. Big plus.