Resident Evil 4 engine with few to no adjustments to suit Dead Rising itself, even if they would make sense for the gameplay. According to the latest issue of Nintendo Power, Frank can no longer jump -- though we don't know if that includes attacks that require jumping. Does that mean weapons and items on certain ledges and overhangs will no longer be there, or will we have a special "action" button? Less tolerable still might be the changes to the items and melee weapons. Despite the Wii port's focus on the fun of poking zombies in the eye with broom handles and the like, with Chop 'Til You Drop, you can only carry one melee weapon at a time ... and the game will have fewer items overall.
That means most of your serious weaponry will be given over to guns. But it opens up a lot of questions, such as: what counts as a melee weapon under this system? Can you only carry (the horror) one small chainsaw at a time? Does that mean you'll automatically drop that chainsaw if you pick up one of the big table umbrellas to knock aside a bunch of zombies? And how, exactly, does that increase the fun factor of the game? Guns were great in certain instances in the original, but even an increased emphasis on shooting (and better controls for it) can't possibly compare to whipping through a crowd with Adam's chainsaws. The combination of chainsaws and zombies might well make up this blogger's vision of the perfect afterlife.
Some of us are trying to stay positive, because any Dead Rising should be (or at least, could be) fun, but Capcom, you're not making it easy. Perhaps, once played, all fears and worries will be assuaged, but at this point, we're looking at a totally different game ... and not sure it sounds all that fantastic.
[Via Go Nintendo]