Within seconds, we were able to run along the sides of buildings, glide through the air, and take down tanks with the greatest of ease. Prototype, Activision's upcoming open-world super hero game, is undoubtedly an ambitious project. However, in spite of the game's diverse move set, the team at Radical Entertainment has managed to streamline the experience, presenting a control scheme that's instantly rewarding.
There's nothing more emasculating than having to struggle with a control pad. The demo presented at Comic Con eased us into Alex Mercer's overwhelming power. Movement is quite possibly the most impressive facet of the game: absolutely nothing will ever get in your way. Want to take on a tank? Lock on and simply fly there. A building in your way? Simply run towards it ... and then up it, ignoring all effects of gravity.
Traversing the landscape is thrilling, especially with so much happening on screen. Even without the massive mobs being rendered, the virtual NYC in Prototype is, from what we've seen, even more authentic than the one found in GTA4. The scale is appreciably larger; Times Square is appropriately filled with masses of panicked crowds. It's hard not to feel like you've been transplanted into a big-budget Marvel movie with the scope and scale of these visuals.