Gamasutra. It'll be the designer's first presentation at the event, with his debut titled "Solid Game Design: Making the 'Impossible' Possible."
GDC Event Director Meggan Scavio notes that the group has asked Kojima to keynote almost every year "for as long as [she] can remember." She's curious to see how the "revered and elusive" creator will inspire attendees. The presentation is scheduled for an hour, but given the designer's inability to edit, don't be surprised if it lasts 8 hours, with two 90-minute cutscenes and a couple of codec conversations included.