We've been discussing the whole 'bring the player, not the class'
idea, playfully dubbed by Eliah as BTPNTC
, and in raids this boils down to a few core abilities or effects that Blizzard feels are mandatory
. It was such a powerful statement that it got Eliah's mind doing all sorts of math about it
. That said, the same doesn't quite apply to PvP. In Arenas, particularly, some compositions are simply more viable and synergistic than others. Take the incredible cohesion of Rogue-Mage-Priest, which continues to be a powerful comp even in Level 80 Arena play (as seen in the current ESL tournament
When asked the question of whether BTPNTC applies to PvP, as well, Ghostcrawler had a succinct answer
: "we're not sure."
He explains that the immediate concern is to make all specs equally viable in PvP (read: Arenas
), with particular focus on the class specs that have historically been underrepresented. I can tell you right off that that they probably overcompensated with Survival Hunters. With such limited numbers -- twos, threes, and fives -- it's quite unreasonable to think that just any combination of classes and specs will work the same way they do in PvE.