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Nemesis system for Champions detailed, but not via dramatic monologue


Sometimes you have to take the good with the bad, and in this case we get news of Champions Online's console release being delayed along with tasty new information on the game's nemesis system. It turns out the creation of a player's arch nemesis happen around mid-level and according to Bill Roper, the same tools used to build a hero are employed.

Players'll get to design a villainous costume, choose their dastardly powers, select some conniving minions, peruse for minion weaponry and also decide upon nemesis' motivations. After all that's completed minions will begin to harass the player via ambushes, but eventually one will talk and reveal a clue or two about his boss. This opens up a series of side missions that are designed as the biggest solo challenge in the game, although Bill pointed out that a nemesis showdown battle can be completed with a group of friends as well.

The nemesis system stands out as one of Champions Online's most unique features, and it seems like the tip of the iceberg of features designed to allow players to create custom in-game content for others to experience. A good start for the second superhero game to hit the MMO market.