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Darkfall city construction guide at MMORPG

Paragus put together a comprehensive guide to Darkfall's city construction on MMORPG.com. Darkfall seems to be following the Shadowbane school of urban planning: Every city exists in the open world, and each building demands a substantial monetary investment from the city's future inhabitants.

Just to get up and running, the average Hamlet-sized city, which Paragus owns, will run about 38,000 gold, not including the wood and stone players need to harvest. The majority of the cost goes toward modules, which act as building blocks for new structures.


Here's a cost rundown for a basic Hamlet:

  • A Clanstone, which allows you to claim land: 10,000 gold.

  • The Construction skill, which one person in the guild must have in order to build cities: 5,000 gold.

  • Ten modules for the Bank,which must be erected before anything else can be built: 2,500 gold.

  • Thirteen modules for walls, which Paragus claims don't actually protect the city from invaders: 3,250 gold.

  • Twenty modules for two buildings of your choice, which increase the member limit on guild rosters: 5,000 gold.

  • Fifty modules for your first resource unit, like a farm: 12,500 gold.

What's more, the modules weigh quite a bit; most player's can't carry more than two at a time. Paragus goes deeper into the entire process at MMORPG.com, but Darkfall is keeping its hardcore promise when it comes to putting down stakes.