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Some creators disappointed with XNA Community Games sales

Justin McElroy

If indie devs thought that XNA Community Games would be the ticket to untold riches ... well, let's just say they may not want to toss their name tags and hairnets just yet. Mobeen Fikree, the force behind caffeine monster software, revealed his XNA sales numbers, which he deemed disappointing. Of the 7595 downloads his game DUOtrix had received, only 157 were converted into full purchases, a conversion rate of around two percent. Unsurprisingly, Fikree doesn't think its an issue with his game's quality, rather blaming the lack of a user-rating system that allows the best games to rise to the top.

Though it didn't disclose all the numbers, Mommy's Best Games agreed, saying that the sales of fairly well-publicized Weapon of Choice fell well below expectations. Are you an XNA dev with numbers to share? Let us know!

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