EVE Online's Faction Warfare system was released almost one year ago with the Empyrean Age expansion and was initially a complete success. It provided a stage on which thousands of players waged war. From fleets of over a hundred players to gangs as small as two or three pilots, everyone found their own place in the conflict. After the initial wave of success, questions began to arise on the lack of rewards to offset the cost of losing ships in PvP. In addition, while the point of faction warfare initially revolved around capturing systems, holding an enemy system provided no benefits beyond bragging rights. Almost a year on from its initial release, faction warfare has barely changed, prompting very real concerns from players that EVE's developers CCP have entirely abandoned it. These issues have even made it as far as the Council of Stellar Management.
In this article, I take a retrospective look at how faction warfare has (or hasn't) progressed in this past year and ask the question "Has Faction Warfare been abandoned?".