World of Warcraft for most of the problems in the world -- loneliness, social atrophy and, generally, man's inhumanity towards man -- but now we've got another grudge to harbor against the MMO juggernaut: It delayed StarCraft 2 development for an entire year. That's 365 days of sweet, sweet strategy (by which of course we mean constant, unwavering zerg rushes) that we could have already been enjoying.
This startling revelation came to Eurogamer by way of Blizzard vice president of game design Rob Pardo, who explained, "A fair amount of the design team went onto World of Warcraft for a year to really help finish that game off." We guess that explains why Starcraft 2 took six years to finish. See, and here we assumed it was because they were all hopelessly addicted to WoW, not because they were actually making it.