Call of Duty: World at War PC patch 1.5 arrives tomorrow
Downloadable content sure seems to move along a lot faster without all that pesky "certification" getting in the way, huh? It seems like only yesterday that we heard about patch 1.5 for the PC version of Call of Duty: World at War -- an update that would bring along the Map Pack 2 DLC that console-based Duty-answerers had to pay for a few months ago. We just heard word from Treyarch, who explained the update will go live tomorrow. But at what time tomorrow? We may never know. (Okay, fine -- we'll probably know tomorrow.)
A full list of changes coming in the patch is after the jump.
Patch 1.5
CO-OP hosts can now kick players from their lobby
Improved dog spawning in MP
Addressed an issue with Zombie pathing
Fixed an instance of the player model displaying incorrectly
Some unhandled exception errors have been addressed
Improved server browser's refresh functionality when the Source is set to 'Favorites'
Added support for CODTV
"cg_DrawFPS 1" now only displays FPS and cg ms/frame
Added RCon command "teamstatus" to display players' team information
Mods: Added joinsquad script function
Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
Mods: Removed the loading of duplicate assets that contributed to the '2048 materials' error
Mods: Increased the amount of mods displayable in the Mods menu
Mods: Fixed a crash related to the mod.arena file
Map Pack 2 added