Vanillaware's Muramasa: The Demon Blade
is quite beautiful on the Wii, but would such a work be possible in HD? Vanillaware founder and president George Kamitani
that he thinks so. "Well, the original art we draw is all done in double-size -- in the case of Muramasa
, the animation frames then get compressed down to the Wii's native resolution," he told Gamasutra. "As a result, producing a fully HD title would not be a great deal of extra work for us; it would just mean our original art is displayed in higher resolution." This is very similar to what WayForward's Voldi Way
told us about 2D development in HD.
Despite the relative ease of transitioning to HD, Kamitani said there was no plan to re-release Muramasa
as an XBLA game (or to re-release it anywhere else), but that the company is "in the experimental stage" of high-definition development.