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PS3 struggles hurt Haze development

Justin McElroy

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It's no secret that some developers have a tough time with the PS3. In fact, Gabe Newell hates the thing so much he once forced an elephant to eat a crushed up 20GB model, jammed a cardboard cutout of Jack Tretton into the resulting dung pile and burned the whole thing in effigy. Karl Hilton of Crytek UK (formerly Free Radical) brings a more restrained (though ultimately more hygienic) protest today, telling Develop that the developer's technical learning curve hurt the development of critically maligned PS3 exclusive, Haze.

"We spent more time trying get the game running properly and less time to design the game properly," he said. "The PS3 is a powerful machine but a difficult one to get the best out of."

And no, before you ask, Hilton doesn't expect to have similar PS3 problems with Crytek's CryEngine 3. Shockingly.

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