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Why Uncharted 2 couldn't work on Xbox 360

Justin McElroy

With developer Naughty Dog owned by Sony and all, you likely didn't hold out much hope of seeing Nathan Drake on your Xbox 360 (except in Shadow Complex, of course), but Naughty Dog president Christophe Balestra took a few moments to explain to Ars Technica that technical hurdles would be equally insurmountable. "First of all, we fill the Blu-ray 100 percent," Balestra said. "We have no room left on this one." How many of those gigglebytes were used to capture the proper sonic resonance of Nolan North's chiseled good looks? We'll likely never know.

Admitting that Naughty Dog only used around 30 percent of the PS3's SPUs (or in more technical terms, "magic") in Drake's Fortune, Balestra said his team is using 100 percent of the system's power for the sequel. Perhaps more importantly, the team is also passing on its knowledge and techniques to third-party developers.

So, you heard it here first: All future PS3 games will look this good. Confirmed.

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