Things to Remember
While the Expertise goal for a DPS arms warrior in PvE is the same as it has been (26 expertise to push dodges off of the table, and no, you don't want to be dodged to proc Overpower, trust me it's going to be lit up plenty from talents like Taste for Blood) unlike a fury warrior you have talents that can help compensate for it. (When I last visited this subject, Fury had Weapon Mastery, it's an Arms talent now.) If you are an arms warrior looking to raid, you only need 18 expertise if you have full Weapon Mastery, and Strength of Arms can provide 4 of that 18 expertise. This means that if you max both WM and SoA you only need roughly 115 expertise rating on gear to hit the dodge expertise goal.
As for hit, Arms doesn't have access to talents like Precision, but neither does it particularly need them. Since Arms isn't subject to the ridiculously large dual wield miss penalty, hit rating for an arms warrior can cap both special attacks and chance to miss with normal (or 'white' for the color of the damage numbers in Scrolling Combat Text/Damage logs) with the same rating of 263 hit rating/8% chance to hit. 263 hit rating will completely remove an arms warrior's chance to miss entirely on both specials and white or normal attacks. Once you have that much, stop. Don't get any more. Unlike a fury warrior, you're done at 263.
For PvP of course you don't really need to worry as much about hit and expertise. 5% chance to hit is pretty much all you need for Arms PvP unless you're fighting players higher level or in high defense gear.
As for things like Crit, ArP, Attack Power and so forth, well, we could write another 600 words on each subject. Armor Pen has recently been adjusted downward again, but it's still a solid stat for DPS warriors due to the fact that pretty much all of our damage is physical and thus mitigated by armor with the sole exception of bleeds. Rather than go into crazy detail (consider that pending for another column) I'll say aim for 50% armor reduction, and then stack as much AP and Crit as you can get. (If you have Armor Penetration procs like Grim Toll, that 50% will often be much higher, but I'm not assuming you do because that's a 25 man raid trinket.)
Now let's start looking at some gear.
Trial of the Champion/Heroic TotC
For more in depth discussion, check out our TotC roundups. For now, we'll just list the items.
As you can see, in one instance you can fill your ranged weapon, 2h weapon, a trinket, a ring, your neck, breastplate, cape, legs, wrists, gloves, shoulders, boots, waist and helmet in solid PvE gear. Some of it's even good for PvP with reasonable stamina and ArP. If you are an arms warrior looking to catch up gear wise, you have really no excuse at all not to run this instance. Now, let's look at Emblem gear and what you can get by grinding BG's.Emblems of Conquest - Honor Purchases
The far more easily obtained solutions for a new Arms warrior. What's worth looking at?
In addition, the entire Deadly Gladiator's Battlegear
set for Warriors (and everyone else, but I'm not talking about them) is available from the Emblem of Conquest vendor as well as purchasable for honor
. (I know I just linked the Stormwind vendor, there's one in Org too, relax my Hordies.) So if you're PvP, there's plenty of gear available either by running Battlegrounds or heroics. (Theoretically, you could buy older PvP gear by stepping down your Conquest emblems for Valor or even Heroism, but I can't imagine why you would.)
Honor will also purchase you a wide assortment of accessories
. Pretty much the entire range of Furious necks, rings and capes. Speaking of Wintergrasp, let's go over what you can get just for participating in the WG matches (we'll not cover the loot pinata bosses because, well, you still have to raid them to get the gear they drop, and this column is covering what you can get via 5 mans and relatively solo PvP. I know Wintergrasp itself is a raid, but you can queue for it solo.)Wintergrasp
For starters, there's plenty of PvP plate
available from the WG vendors. You'd probably prefer the Deadly in cases where it overlaps, but these are purchasable for WG marks which means you can conserve your honor and fill gaps in your gear at the same time. (These are also itemized towards hit, which on the one hand you only need 263 hit rating but it's not a stat made less powerful by Resilience, either.) There's also some solid PvP trinkets
in there as well. (Yeah, I know there's two caster trinkets left, I seem to be lacking in Wowhead fu today.)
All of this without raiding or even running the daily heroic for Emblems of Triumph. (That being said, run the daily heroic for Emblems of Triumph.) Even a baby arms warrior fresh to 80 can have full epics for PvE or PvP with a couple of weeks of solid effort at this point, so go forth and Bladestorm, Bladestorm, Bladestorm
Next week we talk a lot about Armor Penetration. I hate talking about Armor Pen because back when I said it was going to be good in patch 3.1
, y'all went nuts telling me how wrong I was. Then y'all went out and stacked it like crazy. So basically, I hate talking about armor pen because you guys have traumatized me. Still, it's got to be talked about, so stay tuned next week.