Latest in Gaming

Image credit:

Age of Conan's PvP developer interview

Eliot Lefebvre

Age of Conan didn't have the smoothest launch, and its first year has been spent in no small part dealing with the aftershocks. Now, however, the game is cleaning up quite nicely, and it's focusing on core areas that keep people in the game and engrossed. The strength of the game's PvP was always one of its core selling points, which should make it even more interesting to fans to see's recent interview with PvP developer Tim Donks.

The interview is very frank -- Donks comes out and says clearly where he feels that PvP is hitting its mark, and what places he thinks it's still falling short of target. He's pleased by and large with the game's "murder point" system that discourages high-level players demolishing weaker (although some players aren't), but he's not wholly happy with how the PvP advancement system in the game is working and talks a bit about how he wants to improve it. There are also a few stories that highlight some of the little changes that can have a larger impact on the overall direction of the game, including how something as small as altering NPC patrol routes can encourage PvP.

If you're curious about the direction that Age of Conan's PvP is going right now, both in the near future and with the upcoming expansion, the interview should provide a meaty read. And if after that you feel the urge to pick up your sword and go find someone unsuspecting to test it on, well, so much the better.

From around the web

ear iconeye icontext filevr