Ratchet & Clank Future: A Crack in Time -- promised to bring an epic story and non-stop chimpin' action this time around. Has it delivered?
- 1UP (A): "I'm a casual fan of the series and I still found myself excited to get home and play the game each night the past week. It may be a lot of more of the same, but more of the same has never been so darn addicting."
- IGN (90/100): "Insomniac has created a visually appealing game with enough personality to match its good looks. With so much to level-up and enjoy, there's enough to keep even hardcore Ratchet fans coming back for more -- especially with the new Clank sections that feature some enthralling puzzles. Now that the awkward space sections from Tools of Destruction have been replaced, there's almost nothing I don't like about Crack in Time. Unfortunately, as Crack in Time still relies heavily on the tried and true Ratchet Formula, gamers that were satisfied with old Ratchet games might not have enough reasons to come back."
- GameTrailers (89/100): "If A Crack in Time is indeed the final Ratchet & Clank game, then the series has been finished the right way-with a solid game that doesn't stray from what fans love while giving them plenty of service in the process. And in this way, it's also guilty of playing it a bit safe, but when expectations are that high, and are met, it's a sure sign of a quality game."
- Videogamer (80/100): "Fans of Ratchet and Clank will find A Crack in Time to be more of the same, with a few twists here and there. It's a fine end to the current storyline and packs in loads of content that will see you playing well beyond the closing credits. The lack of fresh ideas, especially during Ratchet's sections, will be seen by many as a negative, but there are so few games that nail the action platforming genre that it's easily forgivable. If you're looking for a fun, imaginative, family friendly PS3 game, A Crack in Time fits the bill perfectly."
- Eurogamer (70/100): "But I've been playing R&C games for years now, and I was hoping for something extra. That doesn't mean radical change - goodness knows no one wants Ratchet to "go dark" or start running round sandbox environments. I still want a meat feast pizza, I just want it to have a stuffed crust. And maybe some dips. Or in other words, a proper selection of exciting new weapons, original puzzles and a bit of innovation. It's not that A Crack in Time is all fur coat and no knickers. The problem is, it's all fur coat and the same knickers it's been wearing for seven years. Time for a change."