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MMO Roundup: Last week on Massively

Shawn Schuster

Sometimes you'd like to know that there are other MMOs out there, right? Our sister site Massively can provide you with everything you need to know about all those other shiny MMOs! Check out this roundup of the latest news from the wider MMO world.
Welcome to Massively's third year! officially turns two years old today, and while that may be quite young for an MMO news site, we'd like to think we've really made a name for ourselves in that time. Starting out as the secret love child of Second Life Insider, WoW Insider (now and the rest of the Joystiq network, we've come a long way in our 730 days.
Demo impressions of Star Trek Online from Eurogamer Expo 2009
We recently mentioned that Star Trek Online fans would get a chance to play through a demo of the game at Eurogamer Expo last week. One of the first reports we've read about the Star Trek Online demo comes from Oli Welsh at Eurogamer who was uniquely positioned to check out the game (it was their Expo after all.) Welsh begins by writing, "Trekkies can put one fear to rest right now: Star Trek Online feels just like Star Trek."
The perils of MMO tourism
MMOs are a big business these days. This hasn't always been the case -- Ultima Online might have been the first real game of the genre, but it didn't make everyone want to build a competitor. It was the success of World of Warcraft that really opened up the idea that there was a huge amount of money to be made from the genre, and that in turn has brought almost everyone to the table in a rush to build a game, find a method that works, and try to hook as many subscribers as possible.
Massively's Star Trek Online beta interview
With beta now beginning, we shot some relevant questions at Cryptic's Craig Zinkievich, executive producer on Star Trek Online. He gave us his insight on what the team's goals are during beta and what some of their toughest challenges were from their point of view. Plus, we even got him to spill the beans on when Klingons would be entering the fray for beta testers -- hopefully the rest of us get to see and hear more about the warrior race soon thereafter.

Asheron's Call celebrates its 10th anniversary
Whenever an MMO hits the big ten-zero, we tend to get a little misty in the ocular slots on our heads. Asheron's Call holds a special place in many a person's heart -- because everyone has a first -- and so this post is for all of you players both past and present who cherish and adore your little personal slice of gaming love.
ArenaNet grants wish to heart transplant patient
Emily is a high school junior diagnosed with Hypertrophic Cardiomyopathy, who is having a pretty good 2009 in spite of that. She received a heart transplant earlier this year, as well as a little pick-me-up from the Make-A-Wish Foundation. Emily became a Guild Wars fan last year while waiting for her heart transplant and during her recovery afterward. She spent a lot of time in Tyria while living in the hospital.
Mythic removes time limit on WAR free trial
Warhammer Online's October newsletter just arrived in our mailboxes and its full of frothy WAAAGH!. Predominantly featured are the 1.3.2 updates, which most of us already know about including the removal of fortresses, a new keep difficulty system, client performance improvements, and of course, the New User Journey. Check out the video podcast with producers Jeff Skalski and Josh Drescher for a full run down.
Jedi Knight officially steps into The Old Republic spotlight
Rumors and speculation have been floating around this week about the Jedi Knight, so no big surprise when BioWare reveals that, yes, Knights of the Jedi persuasion are in fact a player class in Star Wars: The Old Republic. The news comes with all the expected class page accoutrements such as screens, concept art and a few videos showing off three Jedi Knight attacks. It's all standard practice information release at this point, which only slightly dilutes the excitement of the announcement.
Checking up on Fallen Earth: One month later
It's been a little over a month since Fallen Earth launched, and we think it's safe to say that quite a bit has changed since then -- but what, exactly? For those who may have found themselves unhappy with the game's state at launch, this article is for you. For those of you who may have tried the game during a beta stage or stress test event, and come across some technical issues that made the game completely unplayable, this article is for you, too.
Jagex cancels MechScape at significant cost, restarts anew
Jagex CEO Mark Gerhard has indeed confirmed the cancellation of MechScape, although you wouldn't quite know it from his comments, which seem excited to be working on a different title with a new direction. This isn't the first time an in-development MMO has been rebooted in favor of a completely new direction, although Tabula Rasa at least kept its original name.
Warhammer Online, now with 100% more Mac support
There have been some big changes in Warhammer Online of late -- that's undeniable. But the game is pressing steadily onward, making a major change that oddly hasn't altered a single element of the gameplay. No, this change is entirely targeted at the players, as the game has now launched the Macintosh version of its client. They've been hinting at it and talking about it for quite some time, but it has gone live and is available, complete with full support for the game's free trial for any Mac gamers still on the fence regarding whether or not they want to dive in.
GameX 2009: Victorian spaceships with Ben "Yahtzee" Croshaw
Ben "Yahtzee" Croshaw of the infamous Zero Punctuation reviews on The Escapist is a bit tricky to track down, but we were able to get some time in with him at this year's GameX in Philadelphia. We pitched the fast talking reviewer some questions to get his opinion on the MMO genre beyond his reviews of Tabula Rasa and EVE Online, and found out some interesting things -- like victorian steampunk spaceships are awesome.

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