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EA says Wii software performance weaker than anticipated


EA's John Riccitiello has got some 'splainin to do. Investors are bound to be frustrated with the video game publisher, which recently reported a net loss of $391 million, spurring a layoffs that affected more than a thousand employees. EA's decision to not be evil has seemingly backfired, with the company forced to focus on "core slate" games that can be iterated over and over again.

The CEO is also blaming poor sales of the publisher's Wii titles. "I think the Wii platform has been a little weaker than we had certainly anticipated," Riccitiello told investors during a conference call this week. "And there is no lack of frustration to be doing that at precisely the time where we have the strongest third-party share. We are building the products that I think the most highly rated on the platform and at this point in time, generating the most revenue of any third-party platform."

Certainly, no one can say EA hasn't been trying. Dead Space Extraction was praised by most critics, but managed a mere 9,000 units in first-month sales. "I really do think that the opportunity exists to find different ways to partner with first party in this case to sort of help establish in the minds of the consumer legitimacy of some of these other brands when they are going out," Riccitiello suggested, seeminlgy urging Nintendo to offer better support to third-parties that have been languishing on the Wii platform. Certainly, Nintendo can afford to share the wealth.


Source – Electronic Arts Q2 2010 Earnings Conference Call [PDF]

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