a PS3 exclusive. During a recent interview in Tokyo, Tecmo revealed that Quantum Theory will also be coming to Xbox 360 in Spring 2010. That's the same North American release window given to the PS3 version, which is currently 70% complete. While Tecmo has traditionally focused on making engines and games exclusively for one system at a time, Quantum Theory is being developed on an unnamed internal PC-based engine designed to make multiplatform development easier, much like Square Enix's Crystal Tools. However, we still have our doubts about the engine: the latest build we saw of Quantum still suffered from performance issues.
Quantum Theory has been largely panned, not just for its gameplay but its rather uninspired look. However, Tecmo responded to these claims, saying they can provide a unique look for the genre. "One of the ways we're looking at differentiating Quantum Theory and one of the things that we can bring to the genre is an emphasis on story, art and visuals," Tecmo's Producer Makoto Shibata told us. "Most third person shooters are military-based and kind of brown. We're trying to bring more color and beauty ... We think this kind of style is kind of unique to us, and says about what Tecmo can do differently," Shibata added, noting that over half the art staff is female.
There are some decidedly Japanese gameplay elements, including a mechanic that's been described as "R-Type-esque." The AI-controlled female partner is, in many ways, exactly like the arcade shooter's Force: players throw her to inflict massive damage via her melee attacks. Ridiculous? Certainly, but it's quite possibly the most original thing Quantum Theory has going for it.