video game news site Rely On Horror claims to have recently gotten its hands on the next issue of Game Informer, which contains a pretty comprehensive breakdown of the new methods of Necromorph murder featured in Dead Space 2. According to the site, the Informer article reveals that the game's designers are trying to make the game spookier, placing hero Isaac Clarke (who learned the ability to speak between games, it seems) in more death-defying situations, and likely a few impossible-to-defy-death situations as well.
According to the report, the game's action has moved off of the Ishimura, instead placing Clarke on the similarly monster-infested interstellar city Sprawl, which dwarfs the original game's setting in size. Finally, the article supposedly ends with the developer dropping the following tease regarding multiplayer: "All I can say is it's really fun, and you'll get to strategically dismember your friends." Oh, man -- Bushido Laser-Saw confirmed! Or, rather, it might be confirmed. There's no way to tell for sure until we get our hands on the Clarke-covered magazine.