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What makes a good MMO?

Rubi Bayer, @@rubi_

"What makes a good MMO?" If you ask a thousand players that question, you will get -- at the very least -- a thousand different answers. While the concepts of good and bad when referring to a game are entirely a matter of individual opinion, there are presumably a few foundational elements that most players can agree on, and Russell from MMOCrunch tackled this topic in yesterday's blog entry. He listed several "key factors" that he feels make a good MMO.

The first point he touched on was some sort of in-game holiday event. Nearly every game has something to acknowledge the holidays, whichever ones you might celebrate, and Russell referred to them as a sort of "holiday thank you from the game developers." Another item on the list was one that we've seen come up time and again: good communication with your fellow players. Keeping in touch with the community helps to keep the game from becoming stale. These are just a few points touched on, so be sure to read through the full entry and see if you agree.

Again, there are as many opinions on what makes a game great as there are players out there, but this provides some good food for thought, and is one worth taking some time to read.

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