As far as we can tell, this Splinter Cell: Conviction
demo is what's best described as the tutorial level. You're given instructions on how to take cover -- for the Xbox 360, that entails holding left trigger to activate, and then pressing A to move to whatever barrier you're aiming at next -- and what the various lighting effects mean. When Sam is hidden, the world is painted in black-and-white. Threats and key objects remain covered. It's a great effect and never grew tiresome throughout the demo. That said, at this point in the narrative we're given a flashback to Sam putting his daughter to bed, which is a good time to notice how melodramatic and unnatural the dialogue feels.
We've talked about interrogations before
, and again there seem to be a problem in the lack of control given to you. In the two featured moments, you simply press B at certain points when told to do so. The scene completely stops until you do, and it always ends the same -- you punching your suspect until he's unconscious. (We can't help but recall Andrew Ryan's rather choice
words, "a man chooses, a slave obeys.") It's a neat way to make a cutscene feel more engaging, but in being more malleable they could have been more meaningul.