After the changes to Devastate made in an attempt to 'buff warrior tank DPS' (I'm sure you all remember our coverage of said change) many warriors reported that one of the side effects of this change was to make Revenge, a long time warrior tanking ability, less than useful. With Devastate threat up (especially when glyphed) there's just less reason to use Revenge when it lights up. Now, Ghostcrawler interjects into a post that yes, Revenge will likely see some changes.
This is interesting to me for two reasons. First, because it's a fairly rapid statement of intent compared to past issues, where months could pass before anyone would address an issue (Thunder Clap only hitting four targets, for example, which was a huge problem for warriors for most of BC) and secondly because it highlights the domino effect that changing class abilities can have and showcases just how difficult class balance really can be. They knew even when they were making the change to Devastate that this might be necessary, but they understandably wanted to roll out any changes in an incremental way.
My expectation is either a threat buff for Revenge (which, frankly, isn't really all that interesting a change), a DPS increase (which isn't likely) or perhaps a small bit of AoE viability like a cleave effect. That last bit would be a good way of adding some AoE bite without replicating the paladin model which we've already been told is a touch over the top.