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Activision shuts down fan-made King's Quest sequel

After successfully fighting a cease and desist order by Vivendi Universal five years ago, the unofficial continuation to the King's Quest series has been shut down for good. In 2005, fans successfully convinced Vivendi to allow the indie team behind The Silver Lining to continue development, thanks in part to a letter writing campaign. The original deal would see the game's authorized release as part of a non-commercial fan license; however, current King's Quest IP holder Activision has decided (after "talks and negotiations") it is not interested in entering a similar agreement with the indie team. In 2008, Activision said it didn't have any immediate plans to utilize the classic licenses (including King's Quest) it received in the infamous $18 billion merger with Vivendi.

What concludes is eight long years of development by a dedicated fan base. On the fan project's official site, a letter from the development team thanks fans for their continued support and shares its disappointment in the decision. It's always difficult when hard work goes unnoticed and we wish everyone involved the best of luck.

[Thanks, Chris]

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