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The Daily Grind: How many deaths before you call it?

Eliot Lefebvre

The first time, okay, it happens. The second time is a bit worse, but again, these things happen to the best of us. Then comes the third death, and the fourth, and you start to wonder if you're actually playing the game or participating in some sort of bizarre computer-controlled death match where the server just wants you to go down in flames time and again. And almost everyone, in the right circumstances, will decide that it's one death too many and leave for greener pastures. In the case of games with a harsh enough death penalty such as EVE Online, even the threat of death can deter people.

We all have guidelines we use for determining when something is a lost cause, be it a group activity with friends or just a quest that doesn't want to play nice. What are yours? Do you have a set number of deaths, or something more game-specific such as losing a certain fraction of experience in Final Fantasy XI? If you're in a group, do you talk about it when you join, do you just quit when the limit is reached, or do you warn people and make excuses?

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