First, let's take a look at what we saw in the official paladin class preview post for Cataclysm:
Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
So, instead of needing three paladins to cover Blessing of Kings
, you'll just need two. This is primarily a change to help out 10-man raiding guilds so that they don't have to do exceptions with 10-minute buffs to various players when dealing with hybrids. This is a nice little quality of life change, but a lot of you will probably be upset as this is one more small step towards greater homogenization of abilities. It's a fine line to walk, but I don't think they've reached that point yet.
Let's take a look at what else they're thinking of changing.
Kings and Might can just be raid wide. There should be no need to target individuals. We're trying to make sure there isn't a circumstance where one dude would prefer the opposite buff to everyone else.
Bo Sanc could just be Kings with an extra mana component (for the paladin). We're also considering making it a passive that gives the paladin mana and provides the 3% damage reduction buff raid-wide which is currently brought by Renewed Hope (the Disc talent).
Raid. Wide. Blessings. However, right now you run into the problem where Kings is better for some people and Might/Wisdom is better for others. I'm not sure if they're going to be changing it where the new Might is what everyone wants, with Kings being a good secondary buff or not. We'll have to see on that. Otherwise, this should greatly cut down on the number of Symbol of Kings
we've got to carry around.
I'm also interested in the second half of the post. Blessing of Sanctuary
will likely change in some way that's yet to be set in stone. Like Ghostcrawler says, the damage reduction component might end up being a passive bonus attached to your auras like the healing buff from Improved Devotion Aura
or the haste buff to Swift Retribution
As far as the mana regeneration component goes, I don't see a real reason to keep it attached to the blessing itself. Paladins are the only current tank class that uses mana, and giving that mana regeneration to any other classes isn't all that useful for normal play. Yes, there are certain scenarios you could use it for mana regen on other classes, but those don't really fall into the "normal" part I mentioned earlier. It's quite possible that this part of the spell will become a passive talent for us. It makes the most sense and would allow us to use things like Blessing of Might when soloing for extra damage.
Or having a paladin vs Drum of Kings? Glad you feel that way. So, what other class is getting Kings? Y'know, since it's just so broken for Shamans to be the only ones with Heroism, it makes sense for the other class-exclusive buff to be handed out in a meaningful way.
Making Kings and Gift the same buff (and pulling the consumables) is one obvious answer.
Gift of the Kings? Blessing of Wild? Well, let's look at this logically. To combine the two of them, you'd replace the bonus to stats in Mark of the Wild
with a flat 10% to all stats like Kings. The rest you'd just take from Wild. However, the buff would likely be nerfed slightly when they combine it, primarily because it just makes it a little too powerful with so many things stacked onto it. Also, having another class be able to supply "Kings" would be nice for smaller raids or simply guilds with a small number of paladins.
While these do give us some ideas of how they're trying to redesign blessings for Cataclysm,
just remember that these are still half-developed ideas and we haven't seen how they'll work out in beta. Feel free to chime in on the official forums with your thoughts on these changes, but keep perspective
and don't freak out
The Light and How to Swing It tries to help Paladins cope with the dark times coming in Cataclysm. See the upcoming Paladin changes the expansion will bring. Wrath is coming to a close and the final showdown with the Lich King is here. Are you ready for the assault on Icecrown Citadel?