The new Twisted Metal also introduces a helicopter to its roster of more than a dozen vehicles. While I felt overly safe hovering in my converted news chopper above the grounded warfare, tracking an enemy car from a distance before swooping down for a quick strike, Cox assured me that more experienced opponents would know how to quickly take down the helicopter with special items and attacks. (Though, obviously, a lot of vehicle balancing is going to be considered in the coming months of development.)
Speaking of special attacks, the copter's hooked up with a side-mounted Gatling-style gun, which is fully controlled through the eyes of a trigger-happy passenger in true first-person view -- a satisfying diversion from the third-person vehicle combat. Even more entertaining is the ambulance's special weapon, a sort of suicide patient strapped to a hospital gurney and loaded with explosives. This "man-made" missile is launched from the vehicle and can be controlled, screaming and flailing, until contact -- and immediate detonation.
appears to employ the same demented humor as past iterations, but it's not yet clear if it steers toward the relatively light-hearted nature of the earlier games or instead continues in the darker vein of Twisted Metal: Black
. Cox wouldn't comment on the story mode and instead focused on the multiplayer demo.
The core gameplay hasn't been tampered with and still reflects a totally chaotic, totally unrealistic design. Vehicles turn (180 degrees) on a dime and wildly spew all manner of firepower. Cox pointed out across the map as I hovered in the helicopter. The match had been playing out for ten minutes or so and Slaughterdale had been reduced to patchwork rubble -- only a few (indestructible) landmarks remained standing.
Clearly, what's on display at E3 is an early, early
build of Twisted Metal
. The game runs surprisingly well in its current state, with stable framerate and solid collision detection, but the world is still unpolished, the graphics flat and drab. What's noteworthy at this point in development is the clear foundation for a true-to-name Twisted Metal
game. Perhaps vehicular combat games have had their run, but if anyone's going to pull of a relevant console successor to 2001's Twisted Metal: Black,
it's Jaffe and company.
Just take it from the man himself
: "We know this is going to be the best Twisted Metal
ever released." And Jaffe would never lie to you -- would he?