MotorStorm: Apocalypse E3 demo is that there are people running all over the place. "Looters ... crazies," art director Simon O'Brien corrects, as I plow into one, sending his ragdoll body flying out of the screen at us.
I figure I'm not going to have many, if any more chances to play MotorStorm: Apocalypse in 3-D (I'm no early adopter), so I settle in and run through the demo a few times. The third MotorStorm game for PS3 has been in development for two years and its 3-D component for half that time. Developer Evolution Studios has done an admirable job implementing this technical gimmick, and in 3-D mode the demo maintains a steady 30fps framerate and the visual details hold up (at least better than in Killzone 3's first take in 3-D).
MotorStorm: Apocalypse is understandably chaotic, however, and the 3-D distractions, like those flying crazies, make an already difficult race course more challenging to navigate. I slam into a few walls, not easily seeing turns in the impromptu "track" -- a straight-shot race through a crumbling, fictional West Coast city. I finish in something like 13th place and ask if I can see the game in "2-D mode," but the demo doesn't allow for us to switch over.